EXPERIENCE ONLINE AND OFFLINE PANO2VR TOURS ON YOUR VR HEADSET

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Topics - Bbarkhurst

#1
Support / General Discussion / Pano 2 VR
October 21, 2016, 01:28:51
I have now been able to use pano2vr to produce small 4 node tours (in the trial version) that support separately aparently all 4 mediums desired.

1. work in HTML5 with scalable SVG graphics that work on all of
   a. PC
   b. Tablet
   c. VR
2. work in google glasses VR mode on an android and ios phone
3. may allow flash fallback - though I haven't tested - with some lower functions
4. work with that VR Tourviewer application for gear VR

I am learning pano2vr at the same time, and I have some questions even after saying that great help can be found in the many videos and training materials published by pano2vr.

Could you summarize what some of the best practices might be for setting up the highly configurable output pathing to allow creation of tours that will at the same time do all of those mediums, or direct me to more info on that?

I know the pano2vr produces mutliple outputs at the same time with different skins each, but I am getting lost on what needs to be in what folder and how it will work when eventually web hosted, and for handling the multiple xml and index.html files files etc, including which are to be put where for the multi res for html5 image info, and the single res cube faces needed by the VR Tourviewer locations needed etc.

Any advice would be appreciated which would save me a lot of time.  After fully proven I have a lot of old tours to remaster and I want to generate them once, and of course the output format needs to be something useful to the VR Tourviewer application.

Thanks - Bob


#2
Support / General Discussion / SD Card not working
October 16, 2016, 23:06:52
SD Card not working for me.

It shows something like "error loading xml file javalang null pointer exception attempt to invoke virtual method io java input stream byte [] on null object reference.   

Then it fell back to demo mode that works. Also so you know it is working fine no problem with oculus home not over running it, which is did on the older version but since I did 0.30 no issue.  Also note that the xml that you are hosting is loading fine and it works as well.

I tried to load a new local tour to the SD Card after generating.  I tried to follow what I know to do.

1. Folder is on route of SD Card as VRTourweaver. 
2. Therein it has these files:
index.html pano.xml pano2vr_player.js pano2vrgyro.js and skin.js.  Subfolder is images that contains cube faces, though there seems to be a black and white preview lower res file for each and file names. 

There are no "tiles folders."

It may be something with the way I generated it form pano2vr though I tried to just go back to default and start over making only the changes in your post on pano2vr site.

Version 0.30

Starting with 4 new nodes. had it working in pano2vr.

In output, added second output stare.ggsk. Html set to html file cardboard.ggt with the tools set to Image set to smooth interporlation which was default and non stereo as it wasnt and embedded xml turned off.  Image set to single res 1536px.  So I think I did everything required. Let me know if you need the package file or what.