EXPERIENCE ONLINE AND OFFLINE PANO2VR TOURS ON YOUR VR HEADSET

Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Ruud van Reenen

#1
Happy New Year!

Great to hear it's working properly!
There's no release date known yet.
#2
I can recommend using a Pico Neo 3 Pro or Neo 4, these headsets work well with VR Tourviewer for Pico: https://www.vrtourviewer.com/docs/install-vr-tourviewer-on-pico/

The Pico Neo 3 Pro also supports a full kiosk mode, where the app will be started automatically on startup and the Pico Home environment is disabled: https://www.vrtourviewer.com/docs/kiosk-mode/
#3
A Beta version is not available yet, but to know if the upcoming update will work with your Cardboard, you could try the OBO VR app for Android or iOS. It's also available on Oculus/Meta App Lab

This app was created for the United States Department of State and is a customized version of VR Tourviewer. It uses
the most recent Unity XR and Google Cardboard SDK that is also used for the upcoming public update of VR Tourviewer.
#4
Thanks for reporting! It seems like a wrong VR Cardboard profile is used by the app.
I've tried to replicate the issue here but I don't have the exact same phone model, it worked fine on a Samsung Galaxy S6 though.

I'm working on a major update planned for release in the 1st quarter of 2023. If you want I can add you to the Beta testers so you can test it as soon as the Beta version is available. If you can send me your gmail address in an email to ruud@3dv.nl , I'll add you to the test team.
#5
Should be fixed now
#6
An update of VR Tourviewer for Pico that fixes the controller drifting is now available for download: https://www.vrtourviewer.com/docs/install-vr-tourviewer-on-pico/
The update will also be available from the Pico Store soon.
#7
Thanks for reporting, I've been able to replicate the issue with a Pico Neo 3 Pro.
I'll let you know when an update is available with a fix for this.
#8
Support for Pano2VR skins is under development, but there's no release data available yet.
#9
Unfortunately Panotour Pro support is not an option for VR Tourviewer.

This is because Panotour Pro heavily relies on Javascript and CSS, and Unity (the software that VR Tourviewer is developed with) doesn't support Javascript or CSS.
#10
Workaround:

In Pano2VR you could create one panorama that shows a menu created with hotspots (with a custom hotspot image) for all your panoramas.

If you then add a hotspot to that 'menu panorama' in the Master Node, for example close to the nadir, then it will show that hotspot in all your panoramas.
#11
Support / General Discussion / Re: version 7 pano2vr
February 18, 2022, 10:25:00
A VR Tourviewer update that works with Pano2VR 7.0 Beta output is now available for:
The Cardboard and Rift updates will follow later.

The VR Tourviewer Remote for Windows has been updated as well: https://www.vrtourviewer.com/download-remote/
The MacOS and Android versions will follow later.

#12
Support / General Discussion / Re: version 7 pano2vr
February 10, 2022, 18:34:42
Sure, if you can send the email address of your Oculus account to info@vrtourviewer.com , I can invite you to join the Beta channel of the app.
#13
Support / General Discussion / Re: version 7 pano2vr
February 08, 2022, 14:39:26
Hi Carlos,

Yes, an update for compatibility with Pano2VR V7 Beta will be released next week for Oculus Quest (1 & 2) and Pico VR headsets. The Remote viewer for Windows will also be updated next week.

Updates for other VR headsets (Cardboard, Rift and a sideloaded update for Oculus Go) and the Remote for other operating systems (Android and MacOS) will follow later.
#14
Support / General Discussion / Re: Polygonal zones
December 19, 2021, 12:10:37
Hi Carlos, welcome to the forum!

For an image popup on a polygonal hotspot, you can choose Type: URL and specify the URL to the image in the Link Target URL in the properties.

You can use an online URL (https://...) or use a path relative to the output folder of your tour. For example:
media/MyImage.png

Note that for polygonal hotspots, a target image won't be automatically included in the tour.
So you have to make sure the MyImage.png is placed in the media folder of your output manually.

Alternatively you can add the image to the Assets in Output > Advanced
Then you can use the URL: assets/MyImage.png in Link Target URL of the polygonal hotspot.

Currently the image will popup with it's center on the first point/vertice of the polygonal hotspot.
This will be improved in an update so the image will appear in the center of the polygonal hotspot.
#15
I've emailed you an update of VR Tourviewer for Oculus Go that should fix this issue.
This file will become available for download on the website soon as well.