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Messages - imasoft360

Quote from: Ruud van Reenen on July 06, 2017, 13:48:05
This can't be done with the app unfortunately.

The VR Tourviewer app for Android uses the Oculus drivers to handle the Gear VR and it doesn't allow to switch between VR mode and normal viewing mode currently. So the entire app is always in VR mode.

Well sure I have explained in a bad way ..... my english is not good enough

I will like that all tour displays en VR mode , but the interesting for me is to allow 2 hotspot for the same room , one will show in VR stereo and the other should show same room in VR but not stereo, so viewer ( client )  can see the real difference making a tour in stereo or not.
Hello ....

I have asked this question on Pano2VR forum an Hopki give a workaround to make that posible , but I not know if that should work with VR Tourviewer ....



I will like to know if it posible to make in a tour for example 2 hotspot to enter a room , once in standard cardboard way and the second one in stereo.

I have stereo one done , but my interest is to have both in the same tour.

Is that posible ??

This can not be done in the current version.
In the HTML template you select use stereo pairs or not.

QuoteAny workaround to make that posible ???

Always but probably not nice.
You would make separate outputs with their own HTML page and then link the hotspots to the HTML page.
This means each node can be stereo or mono.
You would use the Go To URL action in the Hotspot template and enter the HTML page that has the project that needs to open.
Grate !!

That feature it is very important , I think.

It makes the difference from something interesting - curious  to watch to the best possible professional presentation done with Gear VR.

Thanks a lot !!

Any way I will update cube faces to 2048 to see if device support it - doesn't hang and see if there is an improve image quality.

8192 / 2 =4096

4096 /2 = 2048 - That could be the best ( Not sure at all )

Quote from: Ruud van Reenen on February 22, 2017, 09:07:27
Thanks for your feedback!

I've looked into it, and it appears that by default the quality settings for GearVR in Unity have been lowered in favor of keeping a high number of frames per second. Because the VR Tourviewer scenes are very low in polygons (but high in texture memory use) I've adjusted the quality settings and it definitely makes a visual difference! Next build with this change will probably be released end of the week.

I have observed that hotspots with Ñ ( Baño ) - bath , are not displaying on VRT.

Works ok on web so I suppose is a VRT issue.


I have been testing a tour with cube faces at 1536 but I will like to improve sharp quality if it is posible.

Tour with actual settings looks little better than Orbx ones ( demos ) .

Here is a link to one that I have uploaded  on S3 Amazon for testing purposes.


This is not a Stereo Tour , but I think it illustrates what is happening

Here is a image made in stereo of the main room, to watch it just on Oculus folder create another named 360Photos.

And put the image there, then launch 360 Photos it is a free app form oculus , and go to my photos section and select it.


There is a notable difference in my opinion.

How can we improve image quality ( settings ) in our tours to watch them on VR Tourviewer ??

My device is a S7

I will like to test a traditional tour ( 2D ) .

I can see on my project that in HTML Layer Embedded XML and create files for external embedding is not marked.

So I suppose that I must enable both and re-upload project to my server .

Thats right ??