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VR Tourviewer Forum

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21
This is a known limitation: skin items and actions are not supported yet in VR Tourviewer.
Support for certain skin elements is under development, but there's no release date available yet.

If you need specific features, you could consider ordering a customized/white label version of VR Tourviewer with your own app name and branding: https://www.vrtourviewer.com/order-white-label/

Extra features like this can then be implemented to tailor the app to suit your needs.
22
I have add a timer action on a Pano2VR project skin:
When the player is inactive for more of 5 seconds the tour reset to first node of the virtual tour.

In browser this working without issue, but in Vr Tourviewer seem not to work... It's a known limitation, or I forget something?

Many thanks for your help!
23
The next update of VR Tourviewer will include an optimization of the video player, to support videos with a higher resolution and higher bitrate. 8K video should then be possible, and your 5.7K video will also play smoother then.

If you want I can give you access to the Beta version of VR Tourviewer, just send me the email address of your Oculus account (in an email to info@vrtourviewer.com) so I can add you to the Beta channel of the app. The Beta version with this fix will be available in about 2 weeks.
24
Hi all,
I try to put some 360 video created with an Insta 360 ONE X2 in 5,7K on a Pano2VR virtual tour and then play them with a VR Tourviewer (licensed version) on Oculus Quest 2.
While the tour is working well, the video aren't smooth, and there are drop frames sometimes.
Quest 2 can handle 8k 60fps 360video without any troubles. So the problem still on Pano2VR set-ups? Or I have to edit or reframe the 360 video?...
Can someone tell me the best 360 video quality format and settings to play VR Tourviewer on Quest 2?
I have to realize an installation with 5 VR headset for a small museum in my town, with some virtual tour and immersive 360 video too, and the quality of these video are important...
Please help, Thanks a lot!
25
VR Tourviewer has been approved on Oculus App Lab !

You can find it here: https://www.oculus.com/experiences/quest/3829092873819323/

No more side loading needed: simple installation, a normal Oculus Library appearance and easy updates.
Works with Quest 1 and 2, uses the high resolution capabilities on the Quest 2.


26
Support / General Discussion / Re: Wrong view scaling
« Last post by Ruud van Reenen on March 24, 2021, 11:00:15 »
I recommend using the latest version of VR Tourviewer: 1.3.415, especially when using the Quest 2.
https://www.vrtourviewer.com/download-vr-tourviewer-for-quest/

The Quest 2 wasn't available yet when 1.2.304 was created, so it hasn't been tested or optimized for it.
27
Support / General Discussion / Re: Wrong view scaling
« Last post by Ruud van Reenen on March 24, 2021, 10:55:09 »
Note that for scale perception it even makes a difference whether you're standing or sitting when watching a panorama.
If you're sitting but the image is taken from a standing position, you might still feel like the room is smaller.
28
Support / General Discussion / Re: Wrong view scaling
« Last post by lottelita on March 24, 2021, 10:51:56 »
Thanks for your response. I made the panos in a 3D software, set the camera height roughly my height so it's should not the problem. I'll try to adjust the IPD and see if it helps.
29
Support / General Discussion / Re: Wrong view scaling
« Last post by Ruud van Reenen on March 24, 2021, 10:34:59 »
What you could try with the Quest 2 is using another IPD setting (distance between your pupils).
You can move the lenses of the Quest 2 to change the IPD setting.
When moving the lenses to the outside for a larger IPD the resulting FOV will be the largest.
30
Support / General Discussion / Re: Wrong view scaling
« Last post by Ruud van Reenen on March 24, 2021, 10:29:17 »
The scale is correct, VR Tourviewer uses the physical FOV of the Quest 2. This is fixed and can't be changed in VR, changing it would cause instant nausea. This is because when turning your head 90 degrees in real life, the image has to rotate exactly 90 degrees too. If there's a difference between the physical rotation and the image rotation, nausea is easily triggered.

You can make a comparison with an equirectangular image from your tour by copying it to the Pictures folder on your Quest. Then in the bottom toolbar select Apps, then choose TV (top right) and select 'Your Media' to open your image.
You can then change the projection to 360.
I've tested this and the result is the same as in VR Tourviewer.

The perceived scale is influenced a lot by the camera height when the picture is taken. For example: if the camera is lower than your physical eye height, the world looks bigger. If the camera is higher, you feel like a giant. This is especially noticeable in interior images due to the closeness of the walls.

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