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Messages - Ruud van Reenen

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1
General Discussion / Re: Question about functionality
« on: November 12, 2018, 14:50:17 »
Image and video overlays have a 'Click Mode' in Pano2VR, VR Tourviewer can handle those.

But not only navigational hotspots are supported for Pano2VR tours, you can use hotspots with a direct url to a jpg or png image or an mp4 video.

2
General Discussion / Re: Question about functionality
« on: November 09, 2018, 09:50:32 »
You can switch between day and night shots just like switching to another panorama, so there's some loading time in between with the black screen with the progress indication.

This was done to prevent having to keep images of two panoramas in memory on mobile, since loading images from web with Unity (the program used to create the app) is a lot less streamlined than with a browser.

I'll reevaluate this and will see if I can load a second panorama without discarding the first one so transitions can be supported and the experience is more seemless.

About the hotspots: currently there's only one default hotspot icon in VR Tourviewer, custom hotspots aren't supported. Adding a predefined set of hotspots is planned, those can then be chosen to be linked to a certain Pano2VR skin-id.

3
General Discussion / Re: Question about functionality
« on: November 08, 2018, 17:46:11 »
Hi Jan, welcome to the forum!

- can i create tours with pop up images and videos visible in oculus go?
yes, overlay images and videos are supported

- is it possible to make transitions between two panos with same view (day / night effect)?
Transitions (fading etc.) aren't supported yet, but you can use a hotspot to switch between different panoramas.

- pano2vr is the editor for all these features, right?
Yes, VR Tourviewer focusses on supporting Pano2VR tours, only very basic krPano tours are supported.
Note that skins, maps, animation and menus aren't supported yet.

4
General Discussion / Re: Most wanted features
« on: October 20, 2018, 12:29:11 »
The technique you mention is called App Linking or Deep Linking.
Unfortunately that doesn't seem to work in the default Oculus VR browser or the new Firefox Reality browser yet.

As soon as this is available, I'll add support for it.

5
General Discussion / Re: VR Tourviewer Changelog
« on: September 28, 2018, 16:01:35 »
New updates of VR Tourviewer for Gear VR, Oculus Go, Rift, Cardboard and VR Tourviewer Remote are now available:

0.5 Build 195
- Oculus Go now runs in 72Hz mode, instead of 60Hz! Smoother display!
- added 'Guest/Gaze Mode': this hides the controller and uses a gaze timer to activate buttons/hotspots (Licensed version only)
- added option to add a 'Menu hotspot' at the nadir of each panoram, this hotspots show the Tour Menu (Licensed version only)
- online tours can now be added using the menu button in the tour gallery
- improved 'Tour Menu' (triple click on background of a panorama to open it)
- renamed 'Viewed' to 'Online' and rearranged the menu items
- added Scandinavian and Polish characters
- fixed compatibility issue with Pano2VR 6.0 beta 4 polygonal hotspots

6
General Discussion / Re: Most wanted features
« on: August 18, 2018, 00:31:09 »
Thanks everyone for their suggestions!
The following items requested here have been added (as of version 0.5.182):

- Support for GearVR and Oculus Go controllers as laserpointer
- Use true north
- Polygonal hotspots

Planned:
- Ability to choose hotspot icons from a predefined set for each Pano2VR skin-ID.
If you have suggestions for hotspot icons to include in this set, please post an example!


7
General Discussion / Re: VR Tourviewer Changelog
« on: June 11, 2018, 15:28:21 »
New updates of VR Tourviewer for Gear VR, Oculus Go, Rift and Cardboard are now available:

0.5 Build 165
– added support for Gear VR controller as laser pointer for navigation
– fixed orientation when using North with ‘Forward’ and ‘Backward’ hotspots
– added ‘Paste’ button when adding an URL to a tour XML file
– improved indexing speed of locally stored tours
– you can temporarily disable a locally stored tour by adding # in front of the foldername
– several bugfixes and performance improvements

0.5 Build 136
– improved connection with VR Tourviewer Remote

0.5 Build 135
– fixed back button behavior to switch between tour and menu

0.5 Build 134
– fixed performance drop/stall of version 133

0.5 Build 133
– upgraded to Unity 2017.3.1p4

To download this latest update you can use the link that has been emailed to you when you requested VR Tourviewer with a signature for your device.

If you haven't received a version for your device yet, you can download the app here.

8
General Discussion / Re: VR Tourviewer Changelog
« on: November 06, 2017, 22:38:15 »
A new update of VR Tourviewer for Android is now available:

0.5 Build 125
- fixed leveling pitch and roll corrections for Pano2VR panoramas

0.5 Build 124
- added support for 360° equirectangular videos (Pano2VR)!
- fixed issues with video Click Mode behavior, looping and autostart
- added support for custom tour title/subtitle for tours stored on device
- added 'triple click' on the Gear VR touchpad for a 'Restart Tour' dialogbox

To download this latest update you can use the link that has been emailed to you when you requested VR Tourviewer with a signature for your device.

If you haven't received a version for your device yet, you can download the app here.



9
General Discussion / Re: VR Tourviewer Changelog
« on: October 17, 2017, 10:31:11 »
A new update of VR Tourviewer is now available:

0.5 Build 118
- added basic support for krpano VR tours (krpano 1.19 with VR-OPT applet)
- added support for directly linking to other xml files (for tours with Pano2VR Standard version)

To download this latest update you can use the link that has been emailed to you when you requested VR Tourviewer with a signature for your device.

If you haven't received a version for your device yet, or want to register a new device, you can download the app here.

10
General Discussion / Re: Most wanted features
« on: September 06, 2017, 12:51:48 »
Thanks for the input! I've added Gear Remote pointer integration to the todo list.
Hope to have some time soon to add/finish a few planned features!

11
General Discussion / Re: Most wanted features
« on: June 12, 2017, 17:52:34 »
Polygon hotspots and 'Use true north' are at the top of the list, they will be added soon.

12
General Discussion / Re: Most wanted features
« on: May 26, 2017, 19:42:27 »
Hi tomton,

Adding support for QR codes is a good idea, thanks, I'll look into it.

Info targets will be supported soon, using the hotspot 'description' field from Pano2VR. Image targets are already supported. Note that skins from Pano2VR aren't supported so there will be a generic display for image and info targets. Adding a few preconfigured skins/styles for hotspots is planned so you'll be able to choose which style fits best for your tour.

13
General Discussion / Re: VR Tourviewer development
« on: May 26, 2017, 19:39:16 »
Hi tomton,

Thanks for your feedback!

A version for non GearVR devices (cardboard version) is currently under development. It takes some time because it's preferrable to develop it in such a way that one line of development can be kept for all different versions (Android with GearVR, Android with cardboard, Windows as Remote display, Windows with Rift support.) We'll notify all registered users when a cardboard version is available.


14
General Discussion / Most wanted features
« on: April 15, 2017, 21:33:13 »
Post your most wanted features here!

Features requested here can be added to, or moved up on the priority list.
Let us know what you'd like to see with VR Tourviewer!



15
This message means that the needed Oculus Signature for your device isn't included in the app yet.
This is a restriction by Oculus for the use of the Oculus VR Utilities in Unity.

How to solve this:

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