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Messages - Ruud van Reenen

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31
Announcements / VR Tourviewer for Oculus Go now available
« on: June 11, 2018, 15:26:13 »
Oculus has released it's new flagship of wireless VR: the Oculus Go. With this very affordable solution you're getting a high quality and high performance VR solution.

It performs better than Galaxy S6 and S7 phones and is on par with the S8 regarding performance. The Oculus Go has a bigger battery than any Gear VR phone so it will offer a longer VR experience. The built-in speakers offer better quality sound designed for spatial audio. The Oculus Go uses 1280x1440 pixels per eye, which is even better than what an Oculus Rift currently has to offer: 1080x1200 pixels.

VR Tourviewer supports the Oculus controller as a laser pointer to navigate the menu and the tours.

With the Oculus Go and VR Tourviewer you've got what it takes to impress your clients with awesome VR tour experiences.

GET VR TOURVIEWER FOR OCULUS GO HERE

32
Support / General Discussion / Re: Using OGG files in tours
« on: March 30, 2018, 22:26:01 »
No problem, glad it's solved.

Have a great weekend!

33
Support / General Discussion / Re: Using OGG files in tours
« on: March 30, 2018, 21:57:44 »
Thanks for reporting!

The streaming issue on Windows is only with MP3 files, streaming MP4 should not be a problem.

The 'Featured' tour 'Panoramic video' from Panedia is also using MP4 files. It runs fine on the Windows VR Tourviewer Remote here, does it work for you?

Could you share your tour or a part of it with the video so I can see if I can recreate the issue?
Please send using WeTransfer to info@vrtourviewer.com


34
Support / General Discussion / Re: Most wanted features
« on: September 06, 2017, 12:51:48 »
Thanks for the input! I've added Gear Remote pointer integration to the todo list.
Hope to have some time soon to add/finish a few planned features!

35
Ah, you can do that simply by making a stereo tour in Pano2VR, and using the same image for Left and Right when you want to show a monoscopic panorama.

The Demo tour in the app has a mix of stereo and monoscopic panoramas as well. The 'Villas Zeist' are monoscopic for example, simply using the same image twice.

Note that for VR Tourviewer to recognize the tour as 'stereo' you have to add the User Tag 'stereo' in at least one panorama. That way the fact that the tour is stereoscopic is stored in the XML file. Best practice is to use the first panorama for this.



36
This can't be done with the app unfortunately.

The VR Tourviewer app for Android uses the Oculus drivers to handle the Gear VR and it doesn't allow to switch between VR mode and normal viewing mode currently. So the entire app is always in VR mode.




37
Thanks for reporting, I'll fix this in the next version. It might take some time until it's released though, due to a very busy schedule and the upcoming summer holidays.

38
Support / General Discussion / Re: Most wanted features
« on: June 12, 2017, 17:52:34 »
Polygon hotspots and 'Use true north' are at the top of the list, they will be added soon.

39
Support / General Discussion / Re: Most wanted features
« on: May 26, 2017, 19:42:27 »
Hi tomton,

Adding support for QR codes is a good idea, thanks, I'll look into it.

Info targets will be supported soon, using the hotspot 'description' field from Pano2VR. Image targets are already supported. Note that skins from Pano2VR aren't supported so there will be a generic display for image and info targets. Adding a few preconfigured skins/styles for hotspots is planned so you'll be able to choose which style fits best for your tour.

40
Support / General Discussion / Re: VR Tourviewer development
« on: May 26, 2017, 19:39:16 »
Hi tomton,

Thanks for your feedback!

A version for non GearVR devices (cardboard version) is currently under development. It takes some time because it's preferrable to develop it in such a way that one line of development can be kept for all different versions (Android with GearVR, Android with cardboard, Windows as Remote display, Windows with Rift support.) We'll notify all registered users when a cardboard version is available.


41
Announcements / VR Tourviewer 0.4 build 89
« on: April 23, 2017, 22:09:13 »
A new VR Tourviewer update is available, you can download it here: https://www.vrtourviewer.com/forum/index.php?action=downloads;sa=downfile&id=14

0.4 Build 89
- upgrade to Unity 5.6
- fixed: single panorama without <tour> tag in the XML file didn't load
- fixed: manually added tours didn't play if they didn't point to an XML file directly

If you notice any issues, please post them on the forum.

42
Support / General Discussion / Most wanted features
« on: April 15, 2017, 21:33:13 »
Post your most wanted features here!

Features requested here can be added to, or moved up on the priority list.
Let us know what you'd like to see with VR Tourviewer!



43
This message means that the needed Oculus Signature for your device isn't included in the app yet.
This is a restriction by Oculus for the use of the Oculus VR Utilities in Unity.

How to solve this:

44
Support / General Discussion / How to use VR Tourviewer
« on: March 19, 2017, 21:56:40 »
Information about the use of VR Tourviewer can now be found here:

https://www.vrtourviewer.com/knowledge-base/

45
Today a new update of the VR Tourviewer app is released, with some nice feature additions:

0.2 Build 78:
- support for overlay images and video, like in this example: https://ggnome.com/samples/pano2vr_5/blacksmith
- support for hotspot popup images, videos and text
- 3D scenery effects: snow, rain and leaves, to use this, add a Userdata tag in Pano2VR: effect=snow / effect=rain / effect=leaves
- use normal webaddress as url instead of path to xml file, the index.html will be scanned for the needed xml file

I've also developed a VR Remote Tourviewer for Windows, to be able to see what a GearVR user is seeing on a laptop or big screen. With normal screencasting applications, a videostream of the screen has to be transmitted. Due to the high CPU/GPU and traffic intensity of this technique, this results in lag in both the VR experience and the casted result. I strongly advise not to use such apps to avoid ruining the VR experience.

With VR Remote Tourviewer this has been solved by running an identical (non-VR) tour on the Windows computer, and only synchronizing the camera movement and user clicks. This results in a very high quality, low latency, synchronized view of the tour on a big screen.

Try the free demo to see for yourself. Check the installation instructions on the download page. The demo is limited to Featured tours only, but a full version can be purchased together with the app soon. If you need it sooner, please contact me.


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