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VR Tourviewer Forum

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91
Hi Thomas,

Thanks for the kind words, glad you like the app!

The issue with transitions isn't that the memory would not be able to hold the images, but during loading of the images the screen freezes for a short while, this ruins the VR immersion experience. That's why a black screen was chosen so the freezing isn't so obvious. Tests showed that the black screen was the least annoying workaround...

The freezing happens due to images having to be uncompressed and pushed to the GPU, which doesn't seem to happen fully asynchronous in Unity3D (the software used to create VR Tourviewer).

As soon as I have found a solution for this, I will definitely add fades and/or zoom transitions, since they work very in Pano2VR indeed!
92
Support / General Discussion / Re: Most wanted features
« Last post by thomasvandenabeele on July 11, 2019, 10:56:18 »
Here's my most wanted features:

1) Caching of loaded images to make transitions from one 'location' to another seamless
2) Zoom and fade of a new image, to create the impression of really moving there. Pano2VR does this really nicely.
93
Hi Ruud and others,

First of all: great app, we enjoy using it. I have a question though: is there a way to eliminate the loading time for each transition? It seems like it should be perfectly possible to keep a lot of images in memory, given that the files are typically not that big. It would make the experience more immersive.

Thanks,
Thomas
94
Announcements / July Summer Sale! Discount of 25%
« Last post by Ruud van Reenen on July 01, 2019, 15:58:16 »
25% DISCOUNT ON VR TOURVIEWER & VR TOURVIEWER REMOTE LICENSES



Valid from July 1st to July 31st, for (non-customized) VR Tourviewer and VR Tourviewer Remote licenses in the web shop.

VISIT THE WEB SHOP HERE

If you need 5 or more licenses, please contact us for an additional discount on your licenses.
Note that it's possible to purchase licenses in advance. They can be linked to a device and activated later.

Have a great summer! Greetings,

Ruud van Reenen
95
Announcements / VR Tourviewer update! Version 1.1 build 244
« Last post by Ruud van Reenen on June 21, 2019, 14:17:42 »
Due to an issue with version 1.1.243 causing the Default View of a panorama to be ignored, an update is released which fixes this.

If you're using 1.1.243 please update to 1.1.244.

For Oculus Go you can find the update in your Oculus Library.
For Oculus Rift you can download it here: https://www.vrtourviewer.com/download-vr-tourviewer-for-rift/
For Oculus Quest you can download it here: https://www.vrtourviewer.com/download-vr-tourviewer-for-quest/

The VR Tourviewer Remote version 1.1.243 doesn't have this issue, so it won't need an update, it can be used with VR devices running VR Tourviewer version 1.1.244.

For more info on changes since version 1.0.227, check here.
96
Announcements / Re: VR Tourviewer update! Version 1.1 build 243
« Last post by Ruud van Reenen on June 21, 2019, 14:14:52 »
Due to an issue with version 1.1.243 causing the Default View of a panorama to be ignored, an update was released on 2019-06-21 which fixes this. If you're using 1.1.243 please update to 1.1.244.

For Oculus Go you can find the update in your Oculus Library.
For Oculus Rift you can download it here: https://www.vrtourviewer.com/download-vr-tourviewer-for-rift/
For Oculus Quest you can download it here: https://www.vrtourviewer.com/download-vr-tourviewer-for-quest/

The VR Tourviewer Remote version 1.1.243 doesn't have this issue, so it won't need an update, it can be used with VR devices running VR Tourviewer version 1.1.244.
97
Fixed and released the updates for Oculus Go, Quest and Rift, 1.1 build 244.

This issue only occurred on the VR apps for build 1.1.243. The Remote version 1.1 build 243 was not affected so won't need an update.

Thanks again for reporting!

98
Hi Jonathan,

Thanks for reporting, tested and can confirm the issue.
I'll fix this today and publish the update.
99
Support / General Discussion / Default View not used after upgrade to 1.1.243
« Last post by jrsmith on June 21, 2019, 12:19:17 »
Hello,

After updating VR Tourviewer on Oculus Go to version 1.1.243 panorama images do not load to the default view.

This affects the starting position of the first node, and any node where I am happy with the default view so have not set a target view. When setting the default view I have right clicked the image in Pano2VR and selected "Set Default View".

Where I have set target view on a node (say when travelling back in the opposite direction to the default view) this node still loads pointing in the correct target direction.

I'll upload the tour and send you the link.

Kind regards,
Jonathan
100
Announcements / VR Tourviewer update! Version 1.1 build 243
« Last post by Ruud van Reenen on June 21, 2019, 09:57:02 »
A new update of VR Tourviewer is now available: version 1.1 build 243

Full changelog here: https://www.vrtourviewer.com/docs/changelog


VR TOURVIEWER FOR QUEST

A much requested version is now available for download: VR Tourviewer for Oculus Quest. It's not available through the Oculus Store/Library yet, but can be 'side loaded' to your Quest. Detailed instructions on how to that, including a link to the download page can be found here. For both the Rift and the Quest versions, the Touch controller can now be used as a laser pointer.
 
SWIPE TO ROTATE VIEW

You can now use the touchpad on the Oculus Go controller or the thumbsticks on the Oculus Touch to rotate the view. This is ideal if you're in a fixed chair and can't easily look behind you. Just swipe left or right to adjust your view.
 
IMPROVED AUDIO AND VIDEO PLAYBACK

Directional audio is now also available for video overlays. For panoramic video, an issue has been solved that caused a short black or white screen right before playback.

TIMER FOR NODE HOTSPOT


You can now add a timer to a hotspot to trigger a click. This can be used to automatically load the next panorama after 10 seconds for example. More info here!

THANK YOU!

Several bugfixes have made the app more reliable and graphic and audio issues have been fixed. Thanks a lot to everyone who reported the issues they encountered, and everyone who requested certain features. The app will keep improving because of your feedback! So if you have any issues or a feature request, please let me know.
Big thanks to everyone!
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