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VR Tourviewer Forum

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11
General Discussion / Question about functionality
« Last post by panographer on November 08, 2018, 16:34:21 »
Hi guys, i just saw the examples on oculus go and everything works fine. I speccially like the fact you can use the controller!
I do have some questions before i go and buy pano2vr:
- can i create tours with pop up images and videos visible in oculus go?
- is it possible to make transitions between two panos with same view (day / night effect)?
- pano2vr is the editor for all these features, right?

Thanks for any hints and answers to my questions!
Cheers,
Jan
12
General Discussion / Re: Most wanted features
« Last post by Ruud van Reenen on October 20, 2018, 12:29:11 »
The technique you mention is called App Linking or Deep Linking.
Unfortunately that doesn't seem to work in the default Oculus VR browser or the new Firefox Reality browser yet.

As soon as this is available, I'll add support for it.
13
General Discussion / Re: Most wanted features
« Last post by vistaramic on October 18, 2018, 16:42:48 »
The Oculus Go comes with a browser and I see that Firefox just released a VR browser.   Is it technically possible to seamlessly open your app and play a tour with a non-skined Pano2vr project, in a full 360 view, from a link on a browser?
14
General Discussion / Re: Using VR Tourviewer Remote
« Last post by vistaramic on October 17, 2018, 16:59:50 »
That worked.   I recompiled the tour at the resolution you recommended earlier anyway (1536 single Res), and replaced the files on both the Oculus Go and the laptop.   The files must not have been exactly the same.
15
General Discussion / Re: Using VR Tourviewer Remote
« Last post by Ruud van Reenen on October 17, 2018, 15:12:24 »
Glad you like it!

If the tours are completely identical the images should load just like on the Oculus Go.
Running a lower resolution version of the tour for the laptop is not necessary, it might even fail due to not being identical to the tour on the Oculus Go.

Please double check if all files (including the panorama xml file) are identical on both the Oculus Go and the Remote local storage folder.

16
General Discussion / Using VR Tourviewer Remote
« Last post by vistaramic on October 17, 2018, 15:02:46 »
Great products!

I started experimenting with the tourviewer remote on an Oculus Go with a small ASUS computer running windows 10.
1. At the moment I'm using overly high rez photos on the Oculus in my tour.
2. I copied the same files onto the computer using your instructions.   
3. Everything works great but I see a black screen on the computer along with the navigation wand.

Could it be a photo resolution issue?   Would you suggest generating a lower rez version of the tour to only run on the laptop?

17
General Discussion / Re: Most wanted features
« Last post by Fronk on August 27, 2018, 14:08:48 »
VR Tourviewer works great viewing tours created with pano2vr on the Oculus go.
It would be nice, when the tour map feature of Pano2vr could be used with VR Tourviewer.

best regards, Christoph
18
General Discussion / Re: Most wanted features
« Last post by Ruud van Reenen on August 18, 2018, 00:31:09 »
Thanks everyone for their suggestions!
The following items requested here have been added (as of version 0.5.182):

- Support for GearVR and Oculus Go controllers as laserpointer
- Use true north
- Polygonal hotspots

Planned:
- Ability to choose hotspot icons from a predefined set for each Pano2VR skin-ID.
If you have suggestions for hotspot icons to include in this set, please post an example!

19
General Discussion / Re: Most wanted features
« Last post by AlaskaDave on June 25, 2018, 03:16:29 »
Just started testing on the OculusGo. So far working as expected. Will be great to see skins being recognized and other HTML5 features. It would be nice to navigate without use of the remote. There might be instances where having a remote, say for college tours, would end up missing or misplaced.
20
Announcements / VR Tourviewer for Oculus Go now available
« Last post by Ruud van Reenen on June 11, 2018, 15:26:13 »
Oculus has released it's new flagship of wireless VR: the Oculus Go. With this very affordable solution you're getting a high quality and high performance VR solution.

It performs better than Galaxy S6 and S7 phones and is on par with the S8 regarding performance. The Oculus Go has a bigger battery than any Gear VR phone so it will offer a longer VR experience. The built-in speakers offer better quality sound designed for spatial audio. The Oculus Go uses 1280x1440 pixels per eye, which is even better than what an Oculus Rift currently has to offer: 1080x1200 pixels.

VR Tourviewer supports the Oculus controller as a laser pointer to navigate the menu and the tours.

With the Oculus Go and VR Tourviewer you've got what it takes to impress your clients with awesome VR tour experiences.

GET VR TOURVIEWER FOR OCULUS GO HERE
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