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General Discussion / Re: Pano 2 VR
« Last post by Ruud van Reenen on October 22, 2016, 17:19:37 »
For combining the different outputs in the most efficient way it's probably best to consult the Pano2VR documentation or for specific questions use their forum, they usually respond quickly!

I've got a tip though:
When having to process a lot of tours, it's probably best to create a template file with all the needed output preconfigured. A big plus of Pano2VR is that the output folders can be relative to the Pano2VR project file. So you can create a template file with several output (HTML5 or otherwise) generators to subfolders A, B, C and D (relative to the folder of the project file). Then simply save the template file to a new folder with the name of the new tour, all the subfolders will then be automatically created when the outputs are generated.

I hope this can get you started.
General Discussion / Pano 2 VR
« Last post by Bbarkhurst on October 21, 2016, 01:28:51 »
I have now been able to use pano2vr to produce small 4 node tours (in the trial version) that support separately aparently all 4 mediums desired.

1. work in HTML5 with scalable SVG graphics that work on all of
   a. PC
   b. Tablet
   c. VR
2. work in google glasses VR mode on an android and ios phone
3. may allow flash fallback - though I haven't tested - with some lower functions
4. work with that VR Tourviewer application for gear VR

I am learning pano2vr at the same time, and I have some questions even after saying that great help can be found in the many videos and training materials published by pano2vr.

Could you summarize what some of the best practices might be for setting up the highly configurable output pathing to allow creation of tours that will at the same time do all of those mediums, or direct me to more info on that?

I know the pano2vr produces mutliple outputs at the same time with different skins each, but I am getting lost on what needs to be in what folder and how it will work when eventually web hosted, and for handling the multiple xml and index.html files files etc, including which are to be put where for the multi res for html5 image info, and the single res cube faces needed by the VR Tourviewer locations needed etc.

Any advice would be appreciated which would save me a lot of time.  After fully proven I have a lot of old tours to remaster and I want to generate them once, and of course the output format needs to be something useful to the VR Tourviewer application.

Thanks - Bob

General Discussion / Re: SD Card not working
« Last post by Ruud van Reenen on October 18, 2016, 10:12:13 »
Oh wow! Thanks for pointing that out, you are so right, the location was indeed on the phone instead of the external sdcard...
Sorry for the (my) confusion!

Initial view/rotation of panoramas will be added soon.

A submenu to choose from or browse local tours will be added too. I think it should list all xml files in the VRTourviewer folder and subfolders and show sub/foldername and filename.
General Discussion / Re: SD Card not working
« Last post by Bbarkhurst on October 18, 2016, 07:07:02 »
Thanks for the screen shot you sent! It actually seems to show the phone is where you have it going on your end, and not the card, at least as viewed from windows PC?  I created a folder in that same location and it fired up and WORKED! deleted the SD card folder still working!

The Galaxy S6 has only one SD slot of course. Not sure where that name came from that my ES shows - perhaps a volume label at sd initialization? though I didn't assign it or remember it coming up.  There seems to be a lot of confusion on SD cards and android including different versions of Android - beyond my level of knowledge - googling I found similar things such as the following... not sure what all it is about, perhaps you will.

As I said it is working when I make the \VRTourviewer from windows PC on the root of the phone, or at least what appears to be the phone's root according to Windows USB access, and NOT on the SD card, as it seems you intended perhaps.

On the tour itself,  I was excited to see it working nicely and the lense flairs add a nice effect.  I did notice, it does seems to ignore when jumping to a pano the starting view points I had set, and also the starting viewpoint of first pano I set - it seems to take a mid point or a certain cube face and that's it (about middle of source pano).

Could you give us a way to select subfolders under that \VRTourviewer, ideally on SD versus main phone but either is ok for now?  That would allow a simple menu construct and let us also see the path info more clearly.

General Discussion / Re: SD Card not working
« Last post by Ruud van Reenen on October 17, 2016, 23:46:57 »
I've received the zip file with your local tour, unpacked it and moved the content to my Galaxy S6 sdcard folder 'VRTourviewer'. Attached a screenshot of the contents of the folder.

This local tour works fine here with build 30.
The error you are seeing means the app can't find the file pano.xml in the VRTourviewer folder. In the next build I'll add some more explanatory error messages when this happens.

Can you doublecheck that the tour content and the file pano.xml is directly in the folder VRTourviewer on the root of the sdcard? And not inside another folder called VRTourviewer for example.

BTW: When I view the content of my sdcard with ES File Explorer (from the apps Homepage, click the big diskette icon) the sdcard shows for me as 'emulated/0', but I'm not sure if that matters. Do you have multiple sdcards in your phone (if that is even possible with S6)?
General Discussion / Re: SD Card not working
« Last post by Bbarkhurst on October 17, 2016, 16:33:31 »
Post typo only. It is in \VRTourviewer

 First three letters capitalized only as specified.

 In my files it shows on root of sd card on my Galaxy s6 edge phone. I do note on the es file explorer app  i also see the path has some numbers in it and it reads
storage \ 2134-287e \ VRTourviewer

.   An Android thing i believe.have had issues with good sync before adressing sd cards on various android devices. ??

It reads normal in (my files) app that came with the phone. What next?
General Discussion / Re: SD Card not working
« Last post by Ruud van Reenen on October 17, 2016, 01:53:59 »
It might be a typo in your post only, but make sure the folder on your sdcard is called 'VRTourviewer' and not 'VRTourweaver'.
General Discussion / Re: SD Card not working
« Last post by Ruud van Reenen on October 16, 2016, 23:44:28 »
Thanks for the report!

According to your description your output should be ok. Can you send me a zip file with the entire content of the VRTourviewer folder from your sdcard? Then I can try to replicate it here.

If the zip-file is too large for email, please use WeTransfer.
General Discussion / SD Card not working
« Last post by Bbarkhurst on October 16, 2016, 23:06:52 »
SD Card not working for me.

It shows something like "error loading xml file javalang null pointer exception attempt to invoke virtual method io java input stream byte [] on null object reference.   

Then it fell back to demo mode that works. Also so you know it is working fine no problem with oculus home not over running it, which is did on the older version but since I did 0.30 no issue.  Also note that the xml that you are hosting is loading fine and it works as well.

I tried to load a new local tour to the SD Card after generating.  I tried to follow what I know to do.

1. Folder is on route of SD Card as VRTourweaver. 
2. Therein it has these files:
index.html pano.xml pano2vr_player.js pano2vrgyro.js and skin.js.  Subfolder is images that contains cube faces, though there seems to be a black and white preview lower res file for each and file names. 

There are no "tiles folders."

It may be something with the way I generated it form pano2vr though I tried to just go back to default and start over making only the changes in your post on pano2vr site.

Version 0.30

Starting with 4 new nodes. had it working in pano2vr.

In output, added second output stare.ggsk. Html set to html file cardboard.ggt with the tools set to Image set to smooth interporlation which was default and non stereo as it wasnt and embedded xml turned off.  Image set to single res 1536px.  So I think I did everything required. Let me know if you need the package file or what.

When reporting an issue or when you need assistance with the software, please include the following information:

Device: Oculus Go, Rift, Gear VR, Cardboard, Windows pc, MacOS pc
VR Tourviewer and/or VR Tourviewer Remote version number: in the startup splash screen or in VR Tourviewer Settings.
Please describe the bug as detailed as possible to make it easier to try and replicate the problem. If possible please send a tour showing the issue with WeTransfer to and refer to your forum post here.
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